| Q: Will there be licensed truck models, any brand names? |
| A: Yes this is planned. Right now we're in the state of negotiations with the brand owners. We plan to obtain the necessary licenses. |
| Q: Will there be European truck models, in addition to American? |
| A: In the game players will witness the same trucks that run along Californian roads. |
| Q: Will there be trucks with different cabin types, like "day-cab" or only "Sleeper", "flat-roof" or "raised-roof"? |
| A: There will be trucks with different cabin types. |
| Q: Will there be small trucks and pickups in the game? |
| A: Yes, those are planned. |
| Q: How many trailer types will be in the game? |
| A: Several types for different type of cargo. |
| Q: How many ready-made "skins" will each truck or trailer have? |
| A: About 4-6 skins. |
| Q: Will the physics and damage model be improved compared to the previous games in the series? |
| A: The physics and damage model is perfected during development of every next game of the series, and Rig’n’Roll will not be an exception. |
| Q: How realistic will be the control in the game? |
| A: Driving a real truck is not an easy task, and it is impossible to imitate all the peculiarities of this process. Therefore the control will be as realistic as possible in a game (not a computer-based trainer). |
| Q: How real the truck controls will look, the gauges, cruise control etc? |
| A: Most of controls and gauges of real vehicles will be visualized and simulated. |
| Q: Will there be a realistic upgrade of the truck, like installing engines of different power, various modifications of different systems? |
| A: The gamer will be able to upgrade the truck by adding or replacing various systems or assemblies. |